So my question is, do i have to unplug it at this time to not risk getting a bad ending After i watered all trees CW said to me he plugged in the cable himself. In hindsight i made a mistake and have no way to undo it to get the good ending.ĥ) I suspect that whether you have a good or bad ending has something to do with the battery cable.ĬW wanted me to plug it in but after i read in a journal from Farley(?) that she wantsĬW to convince to not pursue his plan with the battery cable, i removed the cable from the slotĪgain.
![obduction hints through obduction hints through](https://guides.gamepressure.com/obduction/gfx/word/87438653.jpg)
What i mean by that i do not want to find myself in a position where i realize If i made a mistake and got the/one bad ending?Ĥ) Is it obvious at which exact time you make a decision which leads to different endings? I heard there is more than one ending, so my questions areġ) How many different endings are there? I read about three, is that correct?Ģ) Not all endings are considered good endings, is that correct? How manyĪre good endings, how many are bad endings? Or is it a matter of perspectiveģ) As there are no save slots available, does that mean i have to restart the whole game I have got a couple of more questions, unrelated to my post above: Re: Obduction Marray: Door suddenly open - totally confused Please just answer by yes or no, i do not want any hint (yet) One of a few actions i did until the door was finally open.
![obduction hints through obduction hints through](https://metro.co.uk/wp-content/uploads/2016/09/ss_d16e5ea4a3a3f08390e97908b3907ea75d54716a-1920x1080.jpg)
Odd, but i would check that if i had a savegame. But did this open the door A as an additional effect? Seems unlikey and
![obduction hints through obduction hints through](https://images.gog-statics.com/241212a359c580bf23eb418118a7a8841262030d2e09d14e38e52768c7dc19f3_product_card_v2_mobile_slider_639.jpg)
On panel P2 and i got transported to some pod (maybe Josef). That Panel P1 was only for door B, but maybe i wasnt paying attention.ģ) Next to the Villein, there is the number 222. On Panel P1, would door A stay closed? I was under the impression Where Door A was closed and see which of my actions opened the door, but i cannot.ġ) Did anything work as it should or is the door being open a bug?Ģ) If i had a savegame and would check again entering numbers 0,1,2 and 3 If i had one, i would go back to the point Unfortunately, Obduction has no savegames. Working on something different and did not touch any panels. Position for the first time to get to a new area (i still haven't been there).īut when i went back to Marray to do that, the Door A was suddenly open!!! To end up on the other side of the river in Hunrath and pass the bridge in its new I only went there to teleport from there to Hunrath
![obduction hints through obduction hints through](https://www.fisicx.com/obduction/images/farleyhouse.jpg)
So that it is possible to get on the other side of the river. Which seemed totally unrelated: In Hunrath, i finally changed the position to the bridge With another Panel (P2) i was stuck in that area so i started to work on something else This Door B leads back to the start area of that planet if i remember correctly.Īnd even though i could reach the pods where the people seems to be frozen in The way i remember it, the panel P1 was for another door (Door B) a bit a way (but still in sight). When i manipulated the panel P1, it did not seem to have any direct impact on that door A. Next to the door A was a panel (lets call it P1) to open these kind of doors Right next to this Villein was a closed door (lets call it Door A). You will understand after reading my post (i think).Īfter solving the maze in Marray, i finally reached an area where there was a Villein Hint and please only reply to the questions i will ask. Spoil the game by explaining me a puzzle/mechanic and dont give me any Even though i am posting in the Hint section, please do NOT